Five heroes to pick at mid in this patch to boost MMR. Why? Let's take a look.
TINKER
Tinker is a ranged hero with a versatile set of skills. He is a nuker because of his spell Laser and Missile, which deals a lot of damage combined. The Laser deals 300 pure damage at level 4, and Missile deals 340 magical damage at level 4. His ultimate Rearm can refresh all his spells, which allows him to spam his attacks on the enemy until he bursts them.
The buff he got in patch 7.32 is a decrease in his channel time from 3.5/2.5/1.5s to 3.25/2.25/1.25s, which allows him to refresh his spells faster now and farm faster as well. It’s a massive buff for tinker players in this patch.
A change has been made to the Talent Tree of Tinker in this patch. Level 20 Talent +10% Spell Amplification replaced with Defense Matrix Grants 25% Cooldown Reduction. Shiva’s is an essential item on Tinker, along with Aghanim’s Scepter. This combination allows him to win against an enemy hero with illusions.
Since Scepter upgrades Tinker’s Laser into a Shrink Ray, granting +200 cast range and reducing the primary target’s size, current health, and maximum health by 10% (stacking). The Laser bounces once on the farthest target up to 700 range from the primary one, prioritizing heroes.
ZEUS
Zeus's laning stage is robust because of the reduced cooldown of his spells. It has become harder to gank on him mid-lane because of a heavenly jump. He gains 3.3 Intelligence per level and can easily dominate opponents in battle with his spells.
Zeus can harass his enemy with Arc lightning and run back with a heavenly jump if his enemy tries to dive him. Arc Lightning can be used to deal 90/120/150/180 damage to multiple enemy units. It has a low cooldown of 1.6 seconds. Zeus's second spell, Lightning Bolt, deals 125/200/275/350 damage to opponents and provides True Sight around a 750 radius for 5 seconds.
Heavenly Jump has received quite a few changes in 7.32. These changes have increased the cooldown of Heavenly Jump from 25/20/15/10 to 26/22/18/14 seconds. The movement speed of enemy units slowed by Heavenly Jump has been decreased from 100% to 80%. The slow duration has also reduced from 1.6/1.9/2.2/2.5 to 1.6 seconds.
The level 10 Talent Tree of Zeus gives -4s Heavenly Jump Cooldown, and at level 15 Talent Tree, you can gain +30 movement speed after using Heavenly Jump for 1.6s.
Zeus's Aghanim's Shard and Aghanim's Scepter are a must since the Shard gives the Static Field ability, which is very important, and Aghanim's Scepter grants Nimbus. The Aghanim's Shard changes the damage dealt from the passive ability has decreased from 9% to 8% of the enemy unit's maximum health in 7.32.
VISAGE
Visage has the highest win rate in pubs. Visage is a nuker and can be played at mid-lane and off-lane. Visage can convert the damage taken by his nearby allies into magical damage that can be targeted at enemy heroes using Soul Assumption. It deals 20 base damage and 70 damage per charge.
Soul Assumption has a damage threshold of 100 and can gather damage around a radius of 1800. The mana cost of Soul Assumption has been increased from 125 to 135 in 7.32. Soul Assumption has a maximum of 6 charges and has a cooldown of 4 seconds.
Visage's ultimate ability grants him 2 Familiars to fight by his side. Familiars can have up to 700 HP and attack damage of 75, with the attack range increased from 160 to 180 in the 7.32 update. Visage can turn his Familiars to stone at any time to heal their HP and stun enemies around them. The recent changes in 7.32 have increased the stun radius of Familiars from 350 to 375.
Several changes have been made to the Talent Tree of Visage in the 7.32 update in Dota 2. Visage and his Familiars now gain attack damage of 6 at level 10. The armor corruption of Visage and his Familiars has decreased from 1.5 to 1. It can be obtained at level 15 from the Talent Tree.
Wraith Pact and Boots of Bearing are must on Visage. The movement speed gained at level 20 by Visage and his Familiars has decreased from 30 to 25 in 7.32. You should get the Aghanim's Scepter for Visage to gain the ability, Silent as the Grave. It provides 20% movement speed, invisibility, and free pathing to Visage and his Familiars for a 100 mana cost.
LINA
Lina is a ranged intelligence hero. Lina’s laning stage is more vital than any hero. Lina can continuously harass her opponent with her spells and hits. The attack range of Lina is 670, and she gains intelligence of 3.8 per level.
Lina’s attack speed gets faster each time she hits any spell on creeps or heroes because the third spell Fiery Soul grants bonus attack speed and movement speed each time Lina hits an enemy or creeps. This stacks for 18 seconds.
Physical damage build on Lina is better than Magical build on Lina since she can hit faster and do more damage with hits than with its spells. Physical damage build can allow farm faster with and can get towers quickly.
Talent Tree of Lina at level 25 received a change +125 Attack Range replaced with Laguna Blade Pure Damage and Pierces Spell Immunity. Aghanim’s Scepter got reworked and grants a new ability: Flame Cloak. Lina gets flying movement, increasing her spell damage by 30% and magic resistance by 35%. Cooldown: 25s. It Cannot be dispelled.
QUEEN OF PAIN
QOP is also a very strong mid-lanner because of its spells. QOP's first spell, Shadow Strike, does initial damage 30/60/90/120 and damage per tick 20/40/60/80 and gives heal per tick 10/20/30/40.
QOP's first spell can almost single-handedly dominate the enemy since it damages the enemy and gives you sustenance at the same time. With QOP's second spell, Blink, you can chase your enemy and kill him or avoid ganks on yourself by Blink out, and you can also secure water runes with your second spell, Blink.
QOP is a very mobile hero who can gank in any lane easily because of Blink and participate in every fight. QOP can also burst her opponent with her spells, especially with her ultimate ability that does 550 damage and its Pure damage, and it knockbacks enemy distance is 350. If the enemy has 0 stuns, it's a free game for QOP since she can go in and out quickly.
QOP Talent Tree has changed at Level 15 Talent +2 Shadow Strike Damage instances replaced with -0.7s Shadow Strike Damage Interval. Level 20 Talent 525 Shadow Strike AoE replaced with -60s Sonic Wave Cooldown, and Level 25 Talent 18s Spell Block is replaced with +200 Sonic Wave damage.
QOP's Aghanim's Scepter got reworked. Shadow Strike initial damage is increased by 80 and is applied to all enemies in a 375 radius area around the target. When Shadow Strike ends or is re-applied to an enemy Hero, the target emits a Scream of Pain, hitting any nearby enemies. Doesn't trigger illusions about death. It's a massive buff for QOP's first spell.
Let us know which heroes are best to play in patch 7.32 to boost MMR.
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